Mask
Common
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Mask creates a mark of color on the head of a creature.
It should always remain natural in shape and be symmetrical.
EXPLANATION AND RULES
Mask presents as a hard or soft edged gene covering the face of a creature.
It should at minimum be visible for roughly 30% of the head and at maximum can cover the entire head.
It's a gene with a lot of freedom as long as the shapes remain mostly natural looking.
Mask can have a single break in it but otherwise should look like one solid gene.
It can also fade out into the base towards the neck.
Mask can have up to any two colors, either as solid or gradient colors.
It should avoid mimicking Cheeks.
PLAYER OWNED EXAMPLES

