Balding (nBa/BaBa)

Created: 27 February 2025, 11:50:57 UTC
Last updated: 1 April 2025, 10:49:18 UTC

Balding

Uncommon
This gene is a physical modification
 

 

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The first example shows the standard feather coat on an Utahraptor, with the second example showing Balding of the
head and neck. It also shows the maximum amount of "fluffing" allowed without the use of an item.
Click the Images to enlargen!

 

GENE INFORMATION

 
Balding is a gene only visible on creatures with feathers or fur.
It removes part of the coat and does not need to be symmetrical.
 

COLOR RULES

 
This gene is a physical modifier, but follows the standard color rules of the coat and skin areas.
 

EDGE TYPES

 
This gene is a physical modifier and has no edge types.
 
 
 

EXPLANATION AND RULES

Balding is a versatile gene that partially removes the feather or fur coat of a creature.
Alternatively to mimicking vultures or just removing parts of the coat, it may also be used to create bald spots on a creature,
giving them a mangy or molting appearance.
 
While you may edit the lineart some, make sure that you do not add too much fur or feathers lining
the bald areas without the use of an import editing item.
 
At minimum it must be visible somewhere on the body, and at maximum it may remove roughly 50%
of the coat on an Import.
 
This gene has no real color rules as it removes rather than adds.
The skin shown underneath follows the same color rules as the rest of the import.
 
 
 
 

PLAYER OWNED EXAMPLES

 
None yet!